Hello,
Rotation Z on bones is not the same on left and right leg if you move leg mid ctl. The left one seems good but the right one has a too small value and compensate translating child bones.
I tried generating the rig just using duplicate guide for the leg not duplicate sym and it fixed the problem but as soon as I say this leg is right when I generate the rig the bug come back it does the same on arms IK.
Is it fixable ?
THanks
ALex