I’m trying to turn the leg_3jnt_01 module into something that’s compatible for game engines, but I’m having trouble creating the twist joints. Could someone show me what I’m doing wrong here? Copying the code from the EPIC_leg_01 module and tweaking it a bit doesn’t seem to be working for me:
self.divisions = o_set[“div0”] + o_set[“div1”] + o_set[“div2”] + 4
self.div_cns = [] for i in range(self.divisions): div_cns = primitive.addTransform(self.root_ctl, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) driver = div_cns if i == 0: # Hip joint self.jnt_pos.append([driver, "thigh"]) current_parent = "root" # Where the joint should be parented under twist_name = "thigh_twist_" # Joint prefix twist_idx = 1 # Where the joint numbering should count up from increment = 1 # Positive for counting up, negative for counting down elif i == self.settings["div0"] + 1: # Knee joint self.jnt_pos.append([driver, "calf", current_parent]) twist_name = "calf_twist_" current_parent = "knee" twist_idx = self.settings["div1"] increment = -1 elif i == self.settings["div0"] + self.settings["div1"] + 2: # Hock joint self.jnt_pos.append([driver, "hock", current_parent]) twist_name = "hock_twist_" current_parent = "ankle" twist_idx = self.settings["div2"] increment = -1 else: # self.jnt_pos.append( [driver, twist_name + str(twist_idx).zfill(2), current_parent]) twist_idx += increment self.end_ref = primitive.addTransform( self.tws3_rot, self.getName("end_ref"), transform.getTransform(self.legBones[3])) self.jnt_pos.append([self.end_ref, 'end'])
This causes my joint hierarchy to look like this:
…when I want it to look like this:
I also get the following errors despite having guide locators named “knee” and “ankle”:
// Warning: Joint Structure creation: The object knee can’t be found. Joint parent is NONE for leg_C1_div4_loc, from leg_C1 //
// Warning: Joint Structure creation: The object ankle can’t be found. Joint parent is NONE for leg_C1_div7_loc, from leg_C1 //
// Warning: Joint Structure creation: The object ankle can’t be found. Joint parent is NONE for leg_C1_div8_loc, from leg_C1 //
// Warning: Joint Structure creation: The object ankle can’t be found. Joint parent is NONE for leg_C1_div9_loc, from leg_C1 //
If anyone could help, I’d greatly appreciate it!