When using the ‘bk’ roll controls on feet, a leg_3jnt will flip unexpectedly upon switching FK/IK
Here I have rotated the ‘bk1_ctl’ on the foot
This is the result after switching to FK, the leg orientation is completely off
This is using the standard leg_3jnt_01 and foot_bk_01 components, but the same happens with the Epic versions as well. The foot component is set to ‘leg_3jnt_01’ on Connector