Hello again,
Before I start digging around the source, is it possible to assign a joint to every other vertex around the main edge loop of the eye or mouth? As opposed to a joint for ever vertex.
I’m exporting for a mobile game and thus trying to cut bones wherever I can. I could always recalculate the procedural weights to a smaller number of bones, but of course if I could do it during creation it would be much better.
Thanks,
-Lucas