Just wanted to as what’s your approach for lip zipper, was testing that last week and not sure which direction is production-proven.
Tried to recreate that one with some exceptions, but I’m not sure - seems overcomplicated and a bit slow.
Secondly, do you prefer to keep that as a local rig or connected to the main rig?
Second test I did was with animCU nodes, and it seems fast, but haven’t figured out how to calculate the base (closed) pose, when character have opened lips by default.
Any support much appreciated, time is not my ally this time.