In my production we have a character which need to go to unreal with good facial setup. So I’ve been trying to integrate the lips rigg with the blend shape. I’m facing this weird deformation issue.
This is just a normal mouth open with the lips rigger used(not skinned properly yet).
my bend shape without any skin deformation.
This is when I open the mouth with lips done and the blend shape switched on. As you can see it does not work as it’s supposed to.
Any information on how to solve this would be really helpful.