Hello . I getting a wierd lips bone movement during rotation Z of any controller ( head, neck , spine, body , root ) Any clue how can i fix it? I using maya 2024 with mGear 4.2.2 Here is maya file example : https://drive.google.com/file/d/1a4YWBbT6JoyF7Uv8aCLjOViq3PRr8okR/view?usp=drive_link
My suggestions:
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Check the constraints for flipping on the controllers parents. If it is “Average” set it to “Shortest”.
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Try setting any wireDeformer falloff higher. This might not be related at all, but it helped me with some eyelid problems: Eye rig does not work the right way when I scale the character - #5 by chrislesage
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Share your lips configuration file from the facial rigger tool. A screenshot, or paste the JSON code here.
(your file is not accessible on google drive.)
Thank you for fast reply and pointing to wire Deformer . After setting wireDeformer scale to 0 lips stopped deforming during Z rotation!