Hello guys,
I have a problem with eyelids local rig.
I built a local rig with the same process as mouth slide and lips with @Miquel videos.
Everything works excepted scaling.
config : maya 2022.4 / mgear 4.2.0
I scale world_ctl to 1.12
It’s look like this :
local rig :
and main rig :
There is my eyelids config :
There is the hierarchy :
ghost controls are created, maybe I made a mistake when I created them ?
After that, I found a trick from @chrislesage and I put all wires dropoffDistance[0].set(100) then 1000 like lips but nothing have changed.
For more details I made this function to build ghost structure :
'''
build eyelids ghost structure.
'''
l_ctrls = [self.eye_L_over_ctl,
self.eye_L_inCorner_ctl,
self.eye_L_upInMid_ctl,
self.eye_L_upMid_ctl,
self.eye_L_upOutMid_ctl,
self.eye_L_outCorner_ctl,
self.eye_L_lowInMid_ctl,
self.eye_L_lowMid_ctl,
self.eye_L_lowOutMid_ctl
]
[ghost.createGhostCtl(ctrl, 'eye_L0_Over_ctl') for ctrl in l_ctrls]
r_ctrls = [self.eye_R_over_ctl,
self.eye_R_inCorner_ctl,
self.eye_R_upInMid_ctl,
self.eye_R_upMid_ctl,
self.eye_R_upOutMid_ctl,
self.eye_R_outCorner_ctl,
self.eye_R_lowInMid_ctl,
self.eye_R_lowMid_ctl,
self.eye_R_lowOutMid_ctl
]
[ghost.createGhostCtl(ctrl, 'eye_R0_Over_ctl') for ctrl in r_ctrls]
If someone can help me please …
Thank you !