Hi Jerome/Team,
I’m painting a mask on a blendshape map in Maya (for example, I don’t want the region around the eyes on a character to be affected by a blendshape)… I would like to control the mask by a float attribute on the rig so my animator could decide how much of the mask he want to “fade in/out”… is it possible? can I map the mask to a ramp so it can be faded in/out?
Basically I would like to control the mask… is that even possible?
Thanks
Navin