Cool Thanx, just wanted to make sure.
We don’t have a proper pipeline set up for exporting out of Maya for our Studio yet. So I was mainly wondering how to get around this since the animation that usually gets sent to Houdini as alembics and we try and keep everything at one scale, since there is issues with exporting cameras and scaling them and exporting to Houdini. So things that are right for the Houdini guys is super small for us Maya guys. Meaning more than often I have to rig in millimeters (inconvenient). I’ll try the grid thing and see if that helps. But if all else fails ill just insist on us investing in setting up a proper coding solution for exporting. Mgear is amazing i used it at my previous job at Blackginger in Softimage but stopped using it when we moved over to Maya and Mgear wasn’t as well progressed as now.
So I just recently saw how further along it is and wanted to get back in it again.