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Metahuman ball joints changes rotation when switching IF/FK

Hi mGear community!
I noticed a small bug, when I used mGear Metahuman guide template (z-up).
When I switching IK/FK, ball joints changes rotation just a little.
It’s not super critical, but I thought that you would like to know this.
I want to say thank you to the whole mGear team for the work done, keep up the good work.

1 Like

Thanks for this one @zTRIALz
I have log it here: