Is it a fresh biped template, or did you make any changes at all?
Do you have only one guide in the scene? If you have more than one guide, I would suspect a possible name clash.
Can you see if it is this bug, where sometimes guides get named with a double L0_L0 or R0_R0 or C0_C0?
Also, for error messages, it’s better just to paste the text, instead of a screenshot of the text. It makes it easier to copy/paste stuff and go searching into files.
Also i tried building a simple arm joint. Turns out it doesnt build fine, i must have overlooked it
but here is the script editor dump from a clean scene.
GEAR version : 3.2.0
= SHIFTER RIG SYSTEM ==============================================
= GUIDE VALIDATION ==============================================
Checking guide
Get options
Get controllers
Get components
arm_C0 (arm_2jnt_02)
Find recursive in [ 0:00:00.039699 ]
Get parenting for: arm_C0
Guide loaded from hierarchy in [ 0:00:00.040673 ]
File “/Users/Elson/Library/Preferences/Autodesk/maya/2019/modules/release/scripts/mgear/shifter/component/init.py”, line 119, in step_00
self.addObjects()
File “/Users/Elson/Library/Preferences/Autodesk/maya/2019/modules/release/scripts/mgear/shifter_classic_components/arm_2jnt_02/init.py”, line 464, in addObjects
File “/Users/Elson/Library/Preferences/Autodesk/maya/2019/modules/release/scripts/mgear/core/curve.py”, line 46, in addCnsCurve
applyop.gear_curvecns_op(node, centers)
File “/Users/Elson/Library/Preferences/Autodesk/maya/2019/modules/release/scripts/mgear/core/applyop.py”, line 369, in gear_curvecns_op
node = pm.deformer(type=“mgear_curveCns”)[0]
File “/Applications/Autodesk/maya2019/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/site-packages/pymel/core/animation.py”, line 50, in deformer
File “/Applications/Autodesk/maya2019/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/site-packages/pymel/internal/pmcmds.py”, line 134, in deformer_wrapped
res = new_cmd(*new_args, **new_kwargs)
RuntimeError: Unable to create/find dependency node.
Warning: RBF Manager couldn’t found any valid RBF solver.
// Warning: file: /Users/Elson/Library/Preferences/Autodesk/maya/2019/prefs/filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute ‘aiImage.filename’ is invalid or is not designated ‘usedAsFilename’. //
// Warning: file: /Users/Elson/Library/Preferences/Autodesk/maya/2019/prefs/filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute ‘aiPhotometricLight.aiFilename’ is invalid or is not designated ‘usedAsFilename’. //
// Warning: file: /Users/Elson/Library/Preferences/Autodesk/maya/2019/prefs/filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute ‘aiStandIn.dso’ is invalid or is not designated ‘usedAsFilename’. //
// Warning: file: /Users/Elson/Library/Preferences/Autodesk/maya/2019/prefs/filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute ‘aiVolume.filename’ is invalid or is not designated ‘usedAsFilename’. //
// AbcExport v1.0 using Alembic 1.7.5 (built Feb 7 2018 13:51:52) //
evalDeferred “shaderBallRendererMenuUpdate”;
// Warning: line 1: filePathEditor: Attribute ‘aiStandIn.dso’ and label ‘Standin’ have been saved already. //
// Warning: line 1: filePathEditor: Attribute ‘aiVolume.filename’ and label ‘VDB’ have been saved already. //
// Warning: line 1: filePathEditor: Attribute ‘aiImage.filename’ and label ‘Image’ have been saved already. //
// Warning: line 1: filePathEditor: Attribute ‘aiPhotometricLight.aiFilename’ and label ‘IES’ have been saved already. //
import arnold
// Successfully imported python module ‘arnold’ //
import mtoa
// Successfully imported python module ‘mtoa’ //
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
// Successfully registered renderer ‘arnold’ //
updateRenderOverride;
// Warning: file: /Applications/Autodesk/maya2019/Maya.app/Contents/scripts/startup/autoLoadPlugin.mel line 35: Loading plug-in “mtoa” has resulted in changes to the scene that may need to be saved. //
// AbcImport v1.0 using Alembic 1.7.5 (built Feb 7 2018 13:51:52) //
updateRendererUI;
updateRendererUI;
Yeah so the solvers aren’t loading correctly. Hmm…
Can you please paste the mGear lines from your Maya.env just to double check for any problems?
There is a chance either there is a problem with your installation, or those compiled solvers are not working properly on your system. I don’t have Maya 2019 installed so I can’t test for you, but if we don’t figure this out today, I’ll go and install it and test them on my side.
(Meta: When you post code, you can put it between 3 backticks, or in a code block and it will format more nicely.)