I’ve been using mGear for the past year now and I really took a liking to it. It’s simple, modular and pretty easy to implement custom picker tools. However because of Maya licensing options, I was forced to start using Blender starting from the next project.
What I do wonder tho is if it would be possible to make it work in Blender? Both Blender and mGear are written in Python, how difficult it would be to implement it? Or are there really close counterparts? So far I’ve seen Rigify and Auto Rig Pro in action. Could anyone share the experience rigging with those addons in Blender?