I have a dumb newbie post. How does mGear put a character back into its default bind pose?
I’ve searched through the menu system, I’ve searched through Google, and I’ve searched through the documentation.
I see that there is a dagPose node in the file. I tried putting the character into this Bind Pose by calling the cmds.dagPose(“bindPose1”, restore=True) function, but doing so just produces a bunch of warnings, and nothing happens.
I’m a programmer who’s developing a Maya file exporter for an open 3D standard. I’m trying to add support for various rigging systems. As I’m not an animator, I’m attempting to figure out how mGear works by using someone else’s content. Specifically, I downloaded Emilio Serrano’s Icarus model.
I’ve added exporter support for HumanIK and Advanced Skeleton. HumanIK calls the “hikGoToStancePose()” mel function, and AS calls its “asGoToBuildPose()” function. Is there a similar function in mGear?
I’ve been at this for hours, and it’s driving me crazy that I can’t find anything on it.
Thanks,
Aaron
