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Parent geometry (planes with 2d texture) to mgear rig

Hi guys,

I’m aware of the total noob question so bear with me.

I am working on a humanoid biped 3D character with 2d eyes, eyebrows and mouth each put on a plane as texture. At the moment I have rigged the character without them. How would you go about it to just parent those parts to the rig?
I just need them to be able to move with the rig in the position assigned when the rig is animated by say a source in the human ik window set to a Maya sample animation or so.

I have tried dragging the planes under the main rig, but after assigning it an animation, it leaves them behind when the animation starts to move.
Thanks and sorry for the noobness.

It is hard to tell what is the issue with the description.

But, maybe using a constraint?