I’m currently experiencing a persistent issue with a character rig built using mGear. During spine rotation, whether using FK or IK, I keep encountering a “pop” that causes the head to vibrate in the final animation.
Sometimes I can find a temporary balance by adjusting the IK neck controller (yellow circle around the neck), but after a few frames, the issue reappears. It seems like the neck control goes below the head or locks in a strange way, possibly due to gimbal issues or hierarchy conflicts.
I’ve tried switching Maya versions and using different playback settings, switching from using Euler to quaternions for rotation but the problem remains. To get a usable result, I’m forced to recalibrate the spine every few frames, and manually fix the neck almost frame by frame, which is not ideal, especially for longer shots.
If anyone has encountered this before or has a potential fix or workaround, I would truly appreciate your insight. Thank you in advance!
PD: I didn’t rig it, I’m not a rigger, I bought the rig and wrote to the seller but he just told me “just don’t rotate in that direction”.