I’m an Softimage user fairly new to rigging in Maya. I’ve been working in Maya for years but not much in rigging, and I’ve seen that a lot of times the Point + Orient constrain combo is very used, instead of just Parent Constrain.
I’ve seen that Parent Constrain is faster than Point+Orient so I’m not sure why this is used.
This time I need to use a weighted character with joints, I can’t change it’s rotation values so I’m connecting it’s joints to the mGear rig through parent constrain with offset. Should I change it to Point + Orient ? So far I haven’t seen any issues, but I haven’t tested it with a full animation yet.