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Quadriped Template eyeslook_C0_ctl appears to be broken

Using the quadriped Y-up template that ships with Mgear 4.2.2. If I simply load in the template and build it, without editing anything, I’m noticing that the eyeslook_C0_ctl that it creates does not drive the eyes at all. The individual eye_L0_ik_ctl and eye_R0_ik_ctl don’t follow it either. The only way to drive the eyes is to use the individual L and R controls.

Is there a toggle I need to switch on somewhere?

Ok… figured it out. the IK Reference Array for each individual eye control points to a non-existent component called eyesAim_C0_root.

open up the component settings for each of eye_L0_root and eye_R0_root, and change the IK Reference Array entry from eyesAim_C0_root to eyeslook_C0_root, and that fixes it.

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