i have tried to drive blendshapes with a controller but it doesnt seem to work.
I select my controller curve as the driver
i select the mesh - then i select the blendshape node in the channel editor (inputs)
then the actual blendshapes dont show up in the driven list - just a bunch of other atributtes
PS - the same workflow works with Ingos "weight driver without problems…
Have you tried it and any idea what i might be missing?
I also would like to know:
if i use the RBF manager to drive several blendshapes with control curves on the rig, and i want to export the animations including blendshapes to Unreal or Unity - will it work if i select the blendshape node in the channel editor and bake that with (bake options/bake selected)?