Hello everyone, first post here,
I’ve set up my mgear rig and skinned a mesh to it. I’ve exported the weights as jSkin and have no issues importing.
However, for pipeline reasons that aren’t important, I need to reference in the rig (just the rig, no mesh), and then later import the mesh (not reference) and then load in the weights to attach it to the rig. To test this process, I modified my jSkin file to include the reference name in front of the joints. I referenced in my rig, imported my mesh, then tried to import this modified jSkin file. No errors, but the weights don’t quite get applied correctly. I’ve compared the original jskin file to the modified one using python and they’re identical other than the key names of the joints.
I’ve attached an image to show the comparison.
Anyone know what might be causing this? Is this a bug?