Good Day Everyone
I was just thinking, I wanted to hear if anyone has had any experience using mGear when it comes to rigging things like wings and feathers, I have thought of ways and still thinking of more as time goes by ( will be rigging something that has wings very soon and wanted to make sure I’m prepared), just thought i’d post this and see if there are any better ideas out there.
My initial train of thought so far is either
a) I rig the wings like normal arm setup, so it has FK/IK swithcing and then on the arm pieces I do fk chains for the individual feathers then use the RBF Manager to setup some form of automated movement when the wings move.
b) Repeat the same process as above but instead of using the RBF manager, to just delve into the node editor to create the automation with the feathers with nodes like PlusMinAvg, MultiplyDiv etc linked to the rotations of the arms to create feather spreading and so forth
Any insight or guidance would be appreciated. I know advanced skeleton has that setup for wings with the curve where the chains lookat the curve depending on how and where it moves.
Still Loving mGear alot!