Hi all,
Been lurking for a while, and first of all wanted to say thanks to everyone contributing to mGear. It’s nice as an indie developer to have something like this already built, but also have access to the source to modify to our needs as well. And as a former Softimage user, it’s nice to still see a community of people who miss/loved it, and want to bring things backwards into Maya as well I’m looking forward to helping out where I can as well.
Now, to my current issue: I can’t seem to get my foot bone/joint to orient properly. As you can see in this image, the x-axis is pointing upwards, when I’d prefer that it be pointing forward (similar orientation to the toe joint).
Some notes to help with troubleshooting:
I’m attempting to work with an X-forward, Z-up space (in my experience, x-forward is pretty common in games pipelines, since it’s consistent, no matter what the Y and Z axes are doing, and in working with UE, it seems to want X-forward, Z-up, anyway).
As noted in the title, I’m using the EPIC Leg and EPIC Foot components. (mGear 3.7.8)
The only Joint Orientation options I have set on either component is a -90 on the X on the Leg component. In resetting this back to 0.0, it doesn’t affect the foot joint in any unexpected way, and does not get me what I want.
In case it matters, I am using some custom naming. Here are my settings:
Any help/suggestions people can offer would be greatly appreciated. Thanks!
-Chris B.