See last post for solution!
OP:
I recently got a computer upgrade and by doing so switched from mGear 4.0.9 to 4.2.1.
And now when I run my builds, all the skinning comes in badly. In my PostScript I run
skin.importSkin(SKIN_PATH)
My saved jSkin file has all the skinClusters set to be “normalizeWeights”: 1
Meaning NormalizeWeights should be set to Interactive.
But post build I see the skinClusters NormalizeWeights set to Post.
Edit: This happens in both Maya 2023 and 2024.
Both via postBuild script and Import Skin menu function.
Please advise!