I’m working on a creature rig, and I encountered a very strange thing.
I’m using leg_3jnt_01 component on its foot(legBack in the image), and using space switching(IK reference array) on the component.
I opened the attribute editor to see the parent constraint node used in space switching (legBack_L0_ik_cns_parentConstraint1 in the image).
After that, switching the space changed the position of the foot.
I think it’s because range of the target weight value in the parent constraint node was changed by opening the Attribute Editor
Because if I assign very large value on the weight, it works well.
my mgear version is 3.6.0
I sheared this problem with my co-workers and checked it in multiple maya versions(2018.5 2020.2 2020.3) and multiple PCs, but the result was the same.
I tried same test on different components(arm2jnt_01,leg_2jnt_01,etc) and confirmed that the same problem occurs.
Though I think It’s maya internal issue, I’m very glad if I can have good solution to this.