Hi, I have an issue where an animatior has accidentally deleted the history on the mesh and saved their scene file. I now have to apply the animation that they’ve done onto a fresh rig.
I’ve exported the animation and applied it to the fresh rig, but for some reason the spine on the character doesn’t sit in the correct place.
The rig is based on the biped template
The animation on the new rig matches the values on the old but there’s an offset on the spine… almost like the chest control has been shifted slightly on on of them.
Any ideas why that may be the case?