does maya spits out some errors when loading the mgear_solvers?
in the source it seems to have a unique id…
but the gravity+collision options are only an extension to the old spring-node, so actually it can be implemented into the normal spring-node…only the new inputs have to be exposed by the building scripts (thats how we use it as a custom mgear build…)
i can try to compile the solvers for maya 2020 + 2023…
but the actual chain-spring-component uses the normal spring-node in its scripts…so there must be also created a new component for using the gravity-collision-spring-node…(which can be a bit tricky for the collision options, which have to be setupped per spring-node, so how that can be implemented on the rig controller…)