Hey, just wanted to bring to your attention an issue I found out
actually, for a long time I had occasional issues with the squash component on some of my rigs and I could never fully figure out why, until I just realized now it has to do with the fact that sometimes I’m using dual quaternion skin interpolation instead of classic linear.
it specifically creates issues with the eyelids module.
an exapmle:
https://youtu.be/dmHOUQ-SYkE