Edit: here is a WIP document of how I am learning and implementing mGear on our studio’s film. I hope it can help beginners learn how to begin with mGear: https://rigmarolestudio.com/mgear-rigging-workflow/
I’m on day 4 of implementing mGear for a film pipeline. I just started writing my own custom finger module where the parent joint aims towards the controls when you translate a finger control. So far so good! It’s a nice workflow!
Now I have a question before I get too deep into customizations. Does anyone have any tips for how to customize and extend the modules, without causing a giant mess when it is time to upgrade mGear? Do you handle it like a branch in git? Do you try to keep your own modules separate somehow?
I’m also going to want to redesign a lot of the control icons in the standard biped template. Should I do this by tweaking the code, or is it better to handle stuff like this by using “Post Custom Step”?
So far I have not found very many videos or tutorials that deal with the overall best practices and guidelines for working with mGear. (But I’ll keep watching. Some of the playlists are in reverse order, so maybe I’ll get to that last, hehe.)