Hi, I have been using the “arm_2jnt_1” component for a cartoon character who’s arms are not attached to its body.
When rotating the “arm_L0_fk0_ctl” the upper arm roll joints create a twisting effect in the arm. This makes sense for a human character, who’s arms are attached to the shoulder.
For the cartoon character I would like to turn off the twisting effect and have the “arm_L0_fk0_ctl” rotate only the “arm_L0_0_jnt”. This way the “arm_L0_fk0_ctl” will rotate the complete arm. I’ve had a look at the node editor, but can’t figure out how to modify the upper arm roll behavior, because I don’t understand how the roll joints are being driven by all the matrix nodes etc.
What would be the best way to achieve the above? My guess is I will have to change the way “arm_L0_fk0_ctl” drives the underlying joints in a custom post step somehow?