I’ve recently started using mgear. I’ve installed 3.7.9 on Maya 2020.2 and I am using UE 4.26.1.
I am quite keen on knowing the best practises for importing fbx data onto the mgear Epic Mannequin rig as well as exporting it to UE. Out of interest is there an already rigged version of the UE Mannequin here?
I’ve exported the Control Rig from UE, then built the skeleton through the guide template (UE mannequin) and then skinned the geo (copy & paste skinweights between old / new joints). The skinning works really well in Maya. I’ve then done a test anim and exported out to UE. The anim works fine in UE when you just view it on its own, however when I’ve added it to the control rig mannequin there are few issues and its not displaying properly.