Hello,
Here is a bug on mGear (4.0.9) with Maya 2023. It’s about the {description}UI_{side}_root (the 5 transforms in front of the world control that helps to switch on/off FKIK and others attributes…)
If I change the naming rules from the template before the creation of the rig, there is few behaviors that are unexpected, and cause an offset of 90° on the X axis of the UI Controls.
Repro :
- Import the Game Biped Template in your scene
- Select the guide transform and go to mGear > Shifter > Settings > Naming Rules
- If you change the naming rules of your controls or your joints, all of the UI will be created with 90° rotation offset.
- If you delete the “C” letter from the Sides Naming, you will have the spineUI_C0_root and faceUI_C0_root with an offset of 90°.
- If you change the Extensions Naming “ctl” to “ctrl”, all of the UI controls will receive an offset too.
- Notice that the default Extension Naming isn’t the same as loaded initially : “Jnt” will be replaced by “jnt”.
The screenshot below is the behavior when I don’t have the letter “C” in the Sides Naming section.
The naming convention shouldn’t drive the orientation of UI Controls, so I don’t mind if there is any other consequences due to custom naming.