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Upper arm and upper leg follow the attributes of the shoulder and hip in FK mode


#1

Hello everyone.
I met a problem.
Does mgear have the FK of the character’s arms and legs following and not following the control attributes of the previous level?
My animator needs to follow the rotation properties when switching between arms and legs in FK mode.
Like the picture below:


Or I missed the setting of mgear.
Without such a setup, my idea is to use python scripts to customize a constraint system in post custom setup to achieve this effect.
Thank you!