Hello all, I have some knowledge in rigging coming Blender. I am looking for a more streamlined solution with mGear because of the pipeline to UE. I mainly do cinematics with Vehicles (Off-Road Vehicles) with suspensions. I am wondering if mGear supports wheel rotation in Maya? Thanks I appreciate it!!!
we have some components like Hydraulic for suspensions, and i did some for wheels that are not public, but I can add it for mGear 5.1
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This would be great, I am working on cinematic in UE so I look forward to this!!!