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Vs2017 community - building mgear solvers

hi,

i am trying to build the mgear solvers with some custom modification for maya 2018.5 with vs2017 community.
i can compile and on the computer where vs2017 community is installed, the .mll loads fine in maya 2018…
but on another machine the .mll wont load, alway getting an error that the module is not found.
so i assume something is missing on the other machines. i also installed the vscredist 2017 on the other machines (with no success…)
can somebody give me a hint what i am doing wrong?

Hello @soulcage

Did you compiled on release mode?

yes. with multithreaded-dll (/Md)…
i tried also vs2015 express…
should i compile it in debug?

i tried now also in debug, always the same…on the dev-machine it will load, on others it wont.
error in …/pluginWin.mel line 290…

i took now the “helloWorld” example from the devkit and used that as a template for the mgear solvers to compile…
no matter what i try (debug, release, changing sdk-platforms, etc) the plugin only loads on the machine where vs2015 or vs2017 is installed…on other machines it wont load…

i am a bit lost now…

ok, somehow i managed to compile it right for 2018 and vs2015 express…
i installed the plugin wizard from the devkit and started a fresh project…
then compiled in release mode with windows-sdk 10.0.14393.0
now the plugin loads up…

sooo strange…