I was just curious to know what is the difference between
EPIC_mannequin_leg_01 Vs EPIC_leg_01
I was just curious to know what is the difference between
EPIC_mannequin_leg_01 Vs EPIC_leg_01
I’m not sure, but you can compare the code of the two:
guide.py
has an extra self.save_transform “base”__init__.py
uses that base for something to do with the twist joints.self.build_data['DataContracts'] = ["Ik"]
was changed from “Ik” to “ik”.But I don’t see any relevant code comments or github issues. The mannequin components were added here: https://github.com/mgear-dev/mgear4/commit/d23a6aeb657e2411236be8718e705f7b92f3f7b8
Maybe someone will have some insights. Maybe it is related to:
the EPIC_leg_01 is the metahuman compatible. The other is for mannequin
The mannequin has one extra locator to offset the IK plane from the joints. That is because the original mannequin is like that. Not ideal indeed