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What is the Difference?

I was just curious to know what is the difference between

EPIC_mannequin_leg_01 Vs EPIC_leg_01

I’m not sure, but you can compare the code of the two:

  • The guide.py has an extra self.save_transform “base”
  • The __init__.py uses that base for something to do with the twist joints.
  • self.build_data['DataContracts'] = ["Ik"] was changed from “Ik” to “ik”.

But I don’t see any relevant code comments or github issues. The mannequin components were added here: https://github.com/mgear-dev/mgear4/commit/d23a6aeb657e2411236be8718e705f7b92f3f7b8

Maybe someone will have some insights. Maybe it is related to:

the EPIC_leg_01 is the metahuman compatible. The other is for mannequin :wink:
The mannequin has one extra locator to offset the IK plane from the joints. That is because the original mannequin is like that. Not ideal indeed :stuck_out_tongue:

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