Hi there, in working with Unreal’s root motion I really need to be able to animate the root_ctl independent of the character. As such I’d prefer to have the body_ctl and other IK move with the (top node) world_ctl rather than the root_ctl.
In the guide I’ve tried moving the body out from beneath the root which works for the body_ctl but the feet IK remain a child of the root_ctl regardless (not to mention building without a skeleton will create a disjointed skeleton hierarchy). I’ve also tried the space manager but this is more of a constraint manager than a space-switch so seems like a messy extra step.
What I’d really like would be add the world_ctl as a space for the body_ctl and feet IK but these appear to be hard-coded. Is there a way to access these options at the guide stage, or can anyone suggest a better solution?
(I’m on 5.0.4 beta 4)