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Epic_arm mirrored mid_ctr problem

Dear Mgear team,

I’ve just found some problem with EPIC arms.

mid control on mirrored arm doesn’t work correctly

I dug deeper I found that U value in mgear_rollSplineKine might be causing the problem. I’m not sure :\ Though on extreme values (0 and 1) upper arm bone isn’t aiming at elbow. When I manually set U value on correctly working arm to extreme value it breaks similarly to mirrored, broken arm.

Thank you! <3

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Hi, I think this is a known (and fixed) issue on the legs. So maybe the same fix needs to be done on the arms? If it wasn’t done already. The legs were fixed February 15th. The latest release was January 25th, so the leg fix isn’t released yet.

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This very much does look like the same issue. Although Miquel fixed it so fast I’m not sure he had time to look at the Arms, maybe he can confirm.

I took a quick look at the modified code and the only thing that was throwing the leg off was an extra decimal point in a line of code.

In the Epic Leg init file that can be found here :

release/scripts/mgear/shifter_epic_components/EPIC_leg_01/init.py

You just gotta get rid of the extra zero.
(line 705)

perc = max(.0001, min(.999, perc)) ← original
perc = max(.001, min(.999, perc)) ← updated

So maybe the same bit of code has to be updated in the Arm Init. file.

Hope that helps.

(i hope i didn’t make too much of a dumbass of myself with the linking of the code line… i don’t know the “proper way” to link and show that kind of stuff)

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Just confirm that this is not yet fixed :sweat_smile:
I will do it ASAP. Thanks for the feedback!

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