Can someone help me with how I can get a joint placed at 0,0,0 and act like a rootMotion joint for a game Engine?
This is my current setup:
At the moment if I build the rig the rootMotion/Locomotion joint moves with the body_C0_ctl
I would like to have a switch on the Locomotion controller so that it stay with the world, or can move with the body.
Any ideas?