Hi Everyone! I am new to Mgear and rigging in General (long time animator trying to join the ranks). So sorry if this is a simple question:
I’m currently trying to understand how to animate the locomotion root in the current mgear 3.7.11’s mannequin template for unreal. I would want to create a control for the root that wont affect the rest of the hierarchy. Is there a suggested workflow? I figure Maybe I’m missing a silly button somewhere or maybe I should add to the template.
I’ve found this archived thread regarding the same issue but this is an outdated version of mgear and also not using the mannequin template.
Thanks for your time in advance!