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Issues with Anim Picker on Retina/High DPI Monitors

Hey all,

We’ve been working on integrating MGear into our pipeline and unfortunately we’re running into issues with the anim picker on retina monitors. The mouse location is offset from where the anim picker thinks it is:

It seems that the bottom left corner is accurate and the further I move to the top right corner the further away it thinks my mouse is. I’ve been trying to fix this bug, but I’m struggling to find the right place in code to either:
A. Change the mouse position to the correct one
B. Resize the picker itself to match the mouse position
C. Enable a HighDPI setting in OpenGL to avoid this.

Would someone be able to point me in the right direction for how to fix this bug?

2 Likes

Hello @JxE thanks for the feedback about the issue on OSX

We (mgear dev team) have to research it. We usually work Windows, but I have an old Mac Mini to give support to Mac users. I will take it to the office today to see if we can find the issue :slight_smile:

Thanks a ton Miquel! One thing to note is that this doesn’t happen on a second non-retina monitor running on our macs, it’s only on retina monitors. I don’t have a 4k monitor to test here, but it’s very possible this issue also occurs on retina monitors with windows as well.

I have an iMac, so I’ll be looking into this a bit too this week, and see if I can help solve anything.

I’m rigging on a Mac, but developing for Windows animators, so I want to find a good cross-platform solution too.

FYI @Rafael is also looking at this. :slight_smile: