We’ve been working on integrating MGear into our pipeline and unfortunately we’re running into issues with the anim picker on retina monitors. The mouse location is offset from where the anim picker thinks it is:
It seems that the bottom left corner is accurate and the further I move to the top right corner the further away it thinks my mouse is. I’ve been trying to fix this bug, but I’m struggling to find the right place in code to either:
A. Change the mouse position to the correct one
B. Resize the picker itself to match the mouse position
C. Enable a HighDPI setting in OpenGL to avoid this.
Would someone be able to point me in the right direction for how to fix this bug?