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Metahuman Guide hand axis builds controls and joints with offset

Hello,

Using Maya 2024, mGear 4.2.2. and Metahuman exported via the Bridge option, Shifter guide template sample for EPIC Mannequin Template Y-up. Snapping the pivots automatically via the Metahuman snap function.
After building the rig there is noticeable offset on the axis of hand joint and controls, making animation a bit harder. I understand that matching axis orientations might be a tricky within a module, but since these are the Metahuman default skeletons, this issue could affect anyone trying to animate them with mGear rigs. To clarify, there is around 15-20 degree offset on the wrist axis.

I came across a similar topic Matahuman Guide IK / FK Hand axis doesn't match the guide orient before build - #2 by VP_TD, but wanted to ask for any workaround ideas as this does look like a bug and fixing it might be not straightforward.
I’m curious if anyone has ideas for a temporary fix with custom python script - pre/post build. I’m open to any suggestions.


Thank you

@VP_TD I will check this ASAP. Thanks for the feedback

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