thanks for the feedback @chrislesage! and Woah! 5k screen!
Hey @chrislesage, yes! In the referenced commits It is a test only for properly scaling UI items, like buttons, layouts, etc. The graphicsviewwidget (which drives the picker node interface) is a different beast. And sadly I don’t have a high enough display on any machine I have access too. haha.
Do you think you will have time to take a look at it for us? If not, maybe we can do a remote user thing and I can try from there?
That is how my current setup works, I am remoting into 2 windows machines, 1 linux and a mac mini.
Thank you for the feedback, I dont want to leave any users behind, if we can help it.
Yep! I’ll be looking into this too and see what I can fix or improve. Like I mentioned, I’m hoping to get the picker up and running for a project I’m on now.
Let me know if you have any luck @chrislesage we’re still seeing the mouse offset bug on the latest build @Rafael
Hey @JxE @chrislesage I tried replicating this with a generic 4k monitor on a mac mini and I was unable to. I think it may really be limited to Retina displays.
Hopefully, Miq is successful in his MBP campaign so we can actually try and chase this down.
If anyone has an (i)mac of any kind that they would let me remote into, I can try to debug it from there. “Anydesk” is a great application for this sort of thing.
Cheers!
Hi. How are you?
Some days ago I saw this report about the UI problem in Mac OS and when I test mGear over my Mac y saw the same problem in this view.
I’m try to fix it and send the PR on GitHub. Just now I am testing the solution.
Thanks for the feedback @jghg02
May I ask the specs of your computer? is it a MacBook or iMac?
EDIT: are you same Josue I am talking on linkedin?
@Rafael let me introduce you to @jghg02 he is also checking the issue with anim_picker and the scaling in retina display.
Maybe is a good idea if you talk just to be sure that we don’t do double task
Thanks!
Hey @jghg02 nice to meet you. If you need to talk about anything feel free to hit me up here or dm. I am working on the anim picker but not specifically the retina related issue because I don’t have a retina display.
Cheers!
@Miquel Yes I can reproduce the error.
I have a solution but I have a problem to try testing. Later I keep trying
I can also reproduce it on my side. So if you don’t find a solution, I am trying hard to find time this week to investigate and fix the Anim Picker scaling issues. I can look at this at the same time.
Hi @Rafael.
Do you have any documentation to try generate a release of mGear to test the new feature/modifications?
I try to generate a version with Scons but always get an error.
Cheers!
Have you checked this?
Yes @Miquel I checked each item in the list.
But when I execute scons command. I get an error
I think the error is because of any wrong configuration.
Let me know if this latest commit fixes this picker offset issue. Seemed to be an OpenGL issue on mac/Pyside2-2.0.0.alpha
@Rafael Yes, this is working! Thank you very much!
On Mac Retina:
Also the problem @jghg02 posted, where some text was being cut off while the guides were being built, but this is also fixed. Nice work Raf! Ui issue with anim picker on 4k monitor and interface scaling
Nice. Good Job
I will continue configuring everything to be able to collaborate with the development of the tool
@chrislesage Do you have all configuration to create a build of mGear on Mac OS?