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Ui issue with anim picker on 4k monitor and interface scaling

Hey @JxE @chrislesage I tried replicating this with a generic 4k monitor on a mac mini and I was unable to. I think it may really be limited to Retina displays.

Hopefully, Miq is successful in his MBP campaign so we can actually try and chase this down.

If anyone has an (i)mac of any kind that they would let me remote into, I can try to debug it from there. “Anydesk” is a great application for this sort of thing.

Cheers!

Hi. How are you?
Some days ago I saw this report about the UI problem in Mac OS and when I test mGear over my Mac y saw the same problem in this view.

I’m try to fix it and send the PR on GitHub. Just now I am testing the solution.

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Thanks for the feedback @jghg02

May I ask the specs of your computer? is it a MacBook or iMac?

EDIT: are you same Josue I am talking on linkedin?

Hi @Miquel My computer is a MacBook Pro…

And yes it’s me. Josue = jghg02 :+1:t2:

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@Rafael let me introduce you to @jghg02 he is also checking the issue with anim_picker and the scaling in retina display.
Maybe is a good idea if you talk just to be sure that we don’t do double task :slight_smile:
Thanks!

Hey @jghg02 nice to meet you. If you need to talk about anything feel free to hit me up here or dm. I am working on the anim picker but not specifically the retina related issue because I don’t have a retina display. :slight_smile:

Cheers!

Hi @Rafael. Thanks… I’m still testing the solution to be sure and then send the PR.

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@jghg02 did you managed to reproduce the issue on your side?

@Miquel Yes I can reproduce the error.
I have a solution but I have a problem to try testing. Later I keep trying

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I can also reproduce it on my side. So if you don’t find a solution, I am trying hard to find time this week to investigate and fix the Anim Picker scaling issues. I can look at this at the same time.

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Hi @Rafael.
Do you have any documentation to try generate a release of mGear to test the new feature/modifications?
I try to generate a version with Scons but always get an error.

Cheers!

Have you checked this?

Yes @Miquel I checked each item in the list.
But when I execute scons command. I get an error

I think the error is because of any wrong configuration.

@jghg02 @chrislesage @JxE

Let me know if this latest commit fixes this picker offset issue. Seemed to be an OpenGL issue on mac/Pyside2-2.0.0.alpha


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@Rafael Yes, this is working! Thank you very much! :fire:

On Mac Retina:
pickerscaled

Also the problem @jghg02 posted, where some text was being cut off while the guides were being built, but this is also fixed. Nice work Raf! Ui issue with anim picker on 4k monitor and interface scaling

image

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Nice. Good Job
I will continue configuring everything to be able to collaborate with the development of the tool

@chrislesage Do you have all configuration to create a build of mGear on Mac OS?

@jghg02 No I don’t. I’m working from a my own customized version. And for unreleased updates, I just grab the code from the repos and haphazardly merge it into my custom version. I’m not even certain what “create a build” exactly means. :sweat_smile:

@Rafael Awesome! :smiley:

@chrislesage Thanks. Ok ok I’m trying to generate a version of mGear… But I have a question. How to load your own customized version into Maya without use scons? Could you share how you do that?
I have some ideas to improve the code about mGear but I can’t test anything…

Oh I see, I just found the build instructions. I hadn’t even ever seen that page. I’ve never actually built mGear. I just work from the release. Or mash in important changes from the repo that I want to grab. If I do a PR, I move my changes from the release that I’ve edited, back into the forked submodule. I’m probably missing some very productive ways of working, and the ability to do larger architectural changes. I should learn that stuff. But you’re asking the wrong person, sorry. :slight_smile: