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Bug


About the Bug category (1)
Global scaling for "blend_leg_L0_0_jnt" and "blend_leg_R0_0_jnt" is incorrect (5)
Eye rig does not work the right way when I scale the character (7)
"arm_L0_fk2_ctl" and "leg_L0_fk2_ctl" do not work (4)
Component Settings Menu Glitch (1)
Component Name changing bug? (9)
Leg_3jnt_01 upV Ref Array - unwanted world_ctl? 3.2.0 (3)
Lips rigger: Different joint count (1)
Arm_2jnt_04 and IK/FK switch in Synoptic (6)
"Fatal Error" with animBot loaded (5)
shifter.Rig.Duplicate (5)
[Solved] Wrong axis on mirrored wrist (3)
Underscore in Names (4)
spine_S_shape_01 settings (mGear 3.1.1) (5)
hTracking is backwards on right eye rig (2)
Guides get named L0_L0 (6)
Foot Switch IK/FK doesn't match (2)
Custom Steps error (3)
Lips rigger constraint interpType (2)
POST scripts still use incorrect imports (2)
Proxy Attributes are broken when animation layers are deleted (9)
Z up orientation for mouth controller? (1)
Reference Arrays do not mirror (6)
Minor issue in quadroped template (1)
arm_C0_fk0_ctl-Rotation has values (3)
Leg_3jnt_01 - rotation 360 when blending with "leg_fullIK" attribute (5)
Ik upleg and uparms give wrong rotation on bones if it's a Right (3)
channelWrangler apply config from script fails due to attributeError (4)
Lip rigger from script fails: Need at least (degree + 1) (2)
Time Editor strange behaviour (2)