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Welcome to mGear Forum
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0
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7769
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June 6, 2017
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Set new default pose. IK/FK Match issue with legs with more than 2 FK NPO
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2
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21
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December 12, 2025
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Maya mGear Character to Castle Game Engine
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1
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45
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December 11, 2025
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How can I customize the positions where the spine controllers are generated?
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1
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236
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October 11, 2025
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Sub Controls under Tweak Control
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1
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211
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October 4, 2025
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Right click conext menu IK/FK switch takes long time
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3
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198
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August 12, 2025
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Right click IK/FK match causes freeze
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7
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259
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August 12, 2025
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Uegear cannot create control rig properly
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3
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336
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July 31, 2025
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mGear 5.0.7 Menu Missing in Maya 2025
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5
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467
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July 29, 2025
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Inquiry on Foot Roll setup (in conjunction with leg component)
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1
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280
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July 21, 2025
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Installing mGear 5.0.7 on Maya 2020
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3
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420
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June 17, 2025
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UEgear plugin not loading
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1
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300
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June 17, 2025
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PyMel vs PyMaya vs Cmds
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2
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543
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June 10, 2025
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Help needed to hype up mGear
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3
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317
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May 18, 2025
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Whip component joint orientation
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5
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401
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April 28, 2025
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Chain with IKFK matching and space switching
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0
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256
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March 26, 2025
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Uegear documentation / tutorials
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1
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414
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March 24, 2025
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/path/to/the/mgear/solvers/directory/
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2
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338
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March 18, 2025
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mGear in Maya 2025
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13
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6683
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January 28, 2025
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Mgear Rig controls not working
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4
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597
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January 4, 2025
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Lips rigger - corner ctls orientation issue
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7
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653
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December 18, 2024
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How to switch IK/FK in Anim Picker with mGear
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4
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1658
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November 21, 2024
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Vanilla Maya Components - Update?
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3
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560
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November 19, 2024
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Left hand IK not following Right hand properly
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5
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627
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November 14, 2024
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Epic Metahuman Snap
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1
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454
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October 17, 2024
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IK Foot Orientation at Bind Pose
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8
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1726
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October 14, 2024
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Connect ik/fk blending to a new arm
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0
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329
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October 10, 2024
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Renaming ik reference array attribute in viewport
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6
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721
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July 31, 2024
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Components parented under “leg_3jnt_01" have invisible controls due to being parented to a invisible joint
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0
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310
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July 30, 2024
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Mouth_01 orientation question
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0
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324
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July 29, 2024
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