Welcome to mGear Forum
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0
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7186
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June 6, 2017
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Vanilla Maya Components - Update?
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0
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33
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November 15, 2024
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Left hand IK not following Right hand properly
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5
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39
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November 14, 2024
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mGear in Maya 2025
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8
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2203
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November 5, 2024
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Epic Metahuman Snap
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1
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95
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October 17, 2024
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IK Foot Orientation at Bind Pose
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8
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1220
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October 14, 2024
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Connect ik/fk blending to a new arm
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0
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101
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October 10, 2024
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Renaming ik reference array attribute in viewport
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6
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427
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July 31, 2024
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Components parented under “leg_3jnt_01" have invisible controls due to being parented to a invisible joint
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0
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133
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July 30, 2024
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Mouth_01 orientation question
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0
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122
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July 29, 2024
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Would love some help installing the plugin
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4
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207
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July 28, 2024
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Mgear doesnt show in the top panel 2023 or 2024
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11
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1335
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July 18, 2024
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Build from skeleton X-up
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1
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153
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July 2, 2024
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Brow Rigger joints won't move
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2
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490
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June 28, 2024
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[Question] Rigging approach for cartoony unified eyemask using mGear
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0
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190
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May 31, 2024
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Leg_3jnt_01 breaks on build
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1
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290
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May 31, 2024
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Connect blendshapes from custom steps to the geo_root in facial rig
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2
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224
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May 26, 2024
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Learn about scripts
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1
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202
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May 17, 2024
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IK/FK Range Switch Bake from code / Python
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0
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363
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April 30, 2024
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EPIC Metahuman Template Shoulder flipping
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2
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283
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April 30, 2024
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Error in mocap right side
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1
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224
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April 29, 2024
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Leg_3jnt_01 issue
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4
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646
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April 9, 2024
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Mirror behaviour broken 4.2.1
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0
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183
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March 21, 2024
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What component would you recommend for this neck?
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3
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335
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March 7, 2024
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Deleting the controller model causes deformation
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4
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255
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February 20, 2024
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Mgear not installing
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1
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675
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February 11, 2024
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How do I reference mgear modules within my IDE
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0
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192
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February 4, 2024
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Control01 naming description problem
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4
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483
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January 12, 2024
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Space change visibilty
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2
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259
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November 30, 2023
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Ik space highlight
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0
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263
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November 24, 2023
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