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Squash not fully supports dual quaternion
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1
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941
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May 30, 2023
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Publish a mgear Rig with permissions?
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0
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905
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May 27, 2023
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What is the "Lock ori" attribute for or is it bugged?
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0
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651
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May 24, 2023
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Brows Rigger not working
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3
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1099
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May 24, 2023
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The Fk mode rotates the controller in one axial direction but the joint will have two axial values1
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1
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751
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May 24, 2023
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QT Designer - add custom controller to Reset bind Pose
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2
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1439
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May 17, 2023
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Compiling Pyqt ui on maya 2022
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1
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1701
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June 25, 2022
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Control_01 not building joints
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1
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1259
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May 12, 2023
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Multi level skinning
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8
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3398
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May 10, 2023
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How to get list of animation contolers
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0
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613
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May 10, 2023
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EPIC Mannequin slight translation when building
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5
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1393
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May 10, 2023
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Orienting the the arm when building in a tpose
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0
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872
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May 9, 2023
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Custom components questions - accessing guide elements from building stage
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0
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656
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May 9, 2023
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Prebuild Duplicate Sym script
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6
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1010
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May 8, 2023
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Disconnecting rig from skeleton for export
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0
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835
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May 5, 2023
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Problem retargeting with HIK and Mgear mocap tools
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2
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1240
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May 5, 2023
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Mgear 4.0 Python Documentation
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1
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1777
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May 4, 2023
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Advanced skeleton - Slider joints
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2
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1286
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May 4, 2023
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Can I control IK preferred angle before build?
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0
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728
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May 3, 2023
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controlBuffer have no shapes
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30
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5603
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May 3, 2023
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Unable to mirror IK hand rotation on EPIC_arm component
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2
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1570
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May 3, 2023
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Fat Marine, mGear Maya Rig
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2
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1846
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May 2, 2023
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Define chain aim axis
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3
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1480
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May 2, 2023
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How to setup a head aim ctrl?
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6
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1760
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April 28, 2023
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How to batch retargeting animation to mGear rigs?
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3
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1338
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April 28, 2023
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Underscore in Names
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9
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1879
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April 27, 2023
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Smoothed rigged mesh, for Unreal Engine Exports
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2
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3626
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April 27, 2023
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How To Prevent Shear On Joints
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15
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4097
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April 27, 2023
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IK Reference Array behaviour
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4
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2275
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April 25, 2023
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Post script to hide ctl shapes visibility
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6
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1438
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April 20, 2023
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