Math nodes as a feature removed in the repo
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2
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123
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February 5, 2024
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How to add new pyblish validators to rig builder
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2
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109
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February 5, 2024
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Has eye rig 2.0 a blink attribute?
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2
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429
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February 5, 2024
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How do I reference mgear modules within my IDE
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0
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75
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February 4, 2024
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How do I create an anchor point that maintains relative position?
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3
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147
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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142
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February 2, 2024
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Rotation space for FK arm and leg controls
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15
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1019
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January 31, 2024
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Component and Parent joint index
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7
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2739
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January 30, 2024
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Mgear not reloading entirely
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1
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102
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January 30, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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140
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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115
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January 25, 2024
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[SOLVED] Export skin error with mGear4.0.3 in Maya 2022
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9
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1953
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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196
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January 24, 2024
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Adding Space Switch
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3
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221
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January 24, 2024
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Weight driver conflict
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7
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243
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January 23, 2024
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Spine Animation Transfer from FK to IK
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1
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130
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January 22, 2024
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Quadruped back leg - .leg_boneCLenMult
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2
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200
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January 20, 2024
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Unable to build from guide template file
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2
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123
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January 20, 2024
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Plebes and CC4 skeletons
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0
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88
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January 18, 2024
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Animpicker relative path?
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12
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999
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January 18, 2024
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Joint position for rig build
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4
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160
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January 15, 2024
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Guides don't build properly
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2
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133
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January 13, 2024
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Pole Vector for non straight Limbs
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3
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171
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January 13, 2024
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リグビルド時のジョイント位置について Joint position for rig build
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0
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185
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January 12, 2024
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Component base directory not found for chain_FK
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0
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96
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January 12, 2024
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Control01 naming description problem
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4
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171
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January 12, 2024
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Mgear need joint as IK reference, not only guide object
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0
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92
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January 12, 2024
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Frequent random crashes in 2024.2 when trying to work on animated mGear rig from 2020
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6
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242
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January 12, 2024
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Naming as "Capitalization"
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3
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385
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January 11, 2024
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Replace a mgear node with another
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3
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147
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January 11, 2024
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