RBF Manager issues and feedback
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8
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1191
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January 31, 2024
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Human IK Mapper on 4.2.2 Maya 2019
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1
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151
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February 5, 2024
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Math nodes as a feature removed in the repo
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2
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125
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February 5, 2024
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How to add new pyblish validators to rig builder
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2
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112
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February 5, 2024
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Has eye rig 2.0 a blink attribute?
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2
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431
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February 5, 2024
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How do I reference mgear modules within my IDE
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0
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79
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February 4, 2024
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How do I create an anchor point that maintains relative position?
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3
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152
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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149
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February 2, 2024
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Rotation space for FK arm and leg controls
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15
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1029
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January 31, 2024
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Component and Parent joint index
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7
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2746
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January 30, 2024
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Mgear not reloading entirely
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1
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108
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January 30, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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146
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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121
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January 25, 2024
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[SOLVED] Export skin error with mGear4.0.3 in Maya 2022
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9
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1968
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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202
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January 24, 2024
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Adding Space Switch
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3
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228
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January 24, 2024
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Weight driver conflict
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7
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249
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January 23, 2024
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Spine Animation Transfer from FK to IK
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1
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134
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January 22, 2024
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Quadruped back leg - .leg_boneCLenMult
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2
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208
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January 20, 2024
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Unable to build from guide template file
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2
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124
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January 20, 2024
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Plebes and CC4 skeletons
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0
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94
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January 18, 2024
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Animpicker relative path?
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12
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1008
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January 18, 2024
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Joint position for rig build
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4
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165
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January 15, 2024
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Guides don't build properly
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2
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133
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January 13, 2024
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Pole Vector for non straight Limbs
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3
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176
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January 13, 2024
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リグビルド時のジョイント位置について Joint position for rig build
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0
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191
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January 12, 2024
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Component base directory not found for chain_FK
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0
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99
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January 12, 2024
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Control01 naming description problem
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4
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179
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January 12, 2024
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Mgear need joint as IK reference, not only guide object
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0
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95
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January 12, 2024
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Frequent random crashes in 2024.2 when trying to work on animated mGear rig from 2020
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6
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253
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January 12, 2024
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