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How to integrate mgears reference arrays on components that don't already support them?
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1
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764
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January 13, 2023
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Bones being created offset from guides
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3
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818
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January 13, 2023
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Mocap retargeting and animation importing/exporting
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2
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1771
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January 13, 2023
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How to achieve Advance Face Rigging in mgear?
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4
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3316
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January 12, 2023
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Local IK orient in Foot Rig
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0
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566
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January 11, 2023
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Referenced skeleton doesn't load weights correctly
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2
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861
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January 10, 2023
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Ik/fk matching not working
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8
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1843
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January 9, 2023
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Arm IK/FK match doesn't work if i turn off 'IK separated Trans and Rot ctrl' in the component setting
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1
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651
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November 7, 2022
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Pole vector direction
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2
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1083
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January 9, 2023
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Maya ML Deformer
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2
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2153
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January 8, 2023
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Is mGear right for me?
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4
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2952
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January 8, 2023
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Switching from ik to fk is adding rotation
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4
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903
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January 6, 2023
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Arm IK Mirroring and Matching orientation of arm FK
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0
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410
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January 5, 2023
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Recommended UI editor
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3
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929
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January 5, 2023
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[Solved] EPIC_Hydraulic_01 question
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1
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561
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January 4, 2023
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Is it possible to create IkFk matching on chain_01 component?
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4
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1061
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January 3, 2023
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Dynamic COG in rigs
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13
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3376
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January 2, 2023
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Mgear joint scale issue 4.0.3 and above
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3
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1270
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December 29, 2022
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Spring baking in mgear
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6
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1745
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December 26, 2022
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Leg_3jnt_01 upV Ref Array - unwanted world_ctl? 3.2.0
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6
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1848
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December 23, 2022
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Mocap and Baking animation on the Rig - Rig doesn't work after
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1
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1039
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December 22, 2022
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Jaw translate ctrl sensitibity with scaled template
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0
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435
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December 22, 2022
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Extracted control color lost
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2
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529
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December 21, 2022
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RBF manager troubles
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0
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766
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December 21, 2022
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Leg Pole vector Ikspace issue
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10
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1356
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December 20, 2022
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Starship Troopers - Warrior Bug, mGear Maya Rig
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0
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810
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December 19, 2022
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Reset rig python command
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8
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2352
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December 13, 2022
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Using attribute.addEnumAttribute error
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3
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522
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December 8, 2022
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Creation of controllers keeping the 'rotation' transform values of existing joints
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0
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733
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December 7, 2022
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Can I create controls for existing joints WITHOUT freezing rotations?
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2
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660
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December 7, 2022
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