The best way to put UIs to follow legs/arms?
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2
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775
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April 18, 2023
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Blendshape vs Morph Deformer
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5
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1915
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April 2, 2023
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Anything to pay attention when using the Pose Editor?
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15
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2877
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March 31, 2023
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Parenting a Control_01 to Components created by Neck_01
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3
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708
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March 30, 2023
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Rigging controls for UV animation
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2
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1299
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March 20, 2023
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Dynamic Tail With mGear
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2
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980
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March 8, 2023
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Converting mGear rig to UE Control Rig
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3
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2148
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March 6, 2023
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How to add the world_ctrl as a space in IK Refs?
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5
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1116
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February 21, 2023
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curveFromMeshEdge
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0
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472
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February 17, 2023
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Baked Animation from mGear rig for EXPORT
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5
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1649
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February 9, 2023
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Adding IKFK matching etc after rig is created?
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1
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564
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February 6, 2023
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Mgear spring node in local space?
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1
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513
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January 31, 2023
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Workshop: Facial Data-centric Rigging
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29
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6623
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January 31, 2023
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Mgear EPIC guide
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7
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1290
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January 23, 2023
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Pole vector direction
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2
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934
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January 9, 2023
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Maya ML Deformer
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2
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1953
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January 8, 2023
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[Solved] EPIC_Hydraulic_01 question
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1
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476
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January 4, 2023
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Dynamic COG in rigs
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13
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3228
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January 2, 2023
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How to use Custom Controllers Group component option?
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1
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708
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December 6, 2022
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[solved] How to quickly copy settings between same component types
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2
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619
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November 30, 2022
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Space switches with pre defined poses set up
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0
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366
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November 7, 2022
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Improving pole vector position
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3
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1208
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November 4, 2022
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Hello everyone, i want to rig a bird
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2
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929
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November 2, 2022
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Implementing EPIC twist joints on custom module
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1
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493
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October 21, 2022
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Hybrid Spine FK driving IK setup
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2
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516
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October 20, 2022
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What's the purpose of leg_L0_ikcns_ctl
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14
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2615
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October 14, 2022
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How do i rig a snake?
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10
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2819
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October 13, 2022
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2 handed weapon space setup help
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3
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2774
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September 29, 2022
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Simple FK neck and head with space switches
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0
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1284
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September 15, 2022
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Do animators need mGear installed to use the rig?
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8
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1779
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September 26, 2022
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